Games Day mini-convention

We will be holding the next East Tennessee Miniature Games Day on Saturday, February 28th. Events will be running from 2:00 until 10:00 PM.

Location

We will be graciously hosted by Iron Wyvern
304 Wharf St
Loudon, TN 37774
(865)383-3513
contact@ironwyvern.com
Google Maps

Food

Iron Wyvern has snack and drink vending machines, and also a beer permit. Their new kitchen will be serving a hot dogs and fries menu.

Schedule Summary

Start Time Game


2:00 Appalachian Advance Bolt Action Recce Tournament
2:00 Konflikt 47 Demo
2:00 Aliens: Colonial Marines- Mission: Bay 42
2:00 AWI Sharp Practice


4:00 Legions Imperialis Demo


6:00 Coffeyville Bank Robberries
6:00 The Battle of Little Wooton
6:00 Void Admiral

 

Events

2:00

Appalachian Advance Bolt Action Recce Tournament (2:00)

For registration and more information see the Facebook Event page.

Konflikt 47 Demo (2:00)

Rules: Konflikt 47
Scale: 28mm
Setting: Weird War 2
Players: 4
GM: Will Werner

The dawn of the atomic age has brought great change to a world at war. Nuclear weapons testing and usage by the United States have torn open Rifts in reality, and these mysterious energies have been harnessed for the war effort. Armed with fantastical new weapons, powerful mechs, super soldiers, and horrifying creatures World War 2 drags on into 1947 and beyond! Check out this fun and exciting wargame by Warlord Games, and add a little weird to your wargaming.

Aliens: Colonial Marines- Mission: Bay 42

Rules: Aliens: Another Glorious Day in The Corps/Get Away From her You B&$%#!
Scale: 30mm
Setting: Science Fiction (Aliens)
Players: 8
GM: Matthew Flattery

[Mission Details]

“Alright Marines, after last night assault on the Operations Center where we are holding up by a heavy Xenomorph infestation; one of them managed to drop itself right on top of our communications board and bleed itself out- rendering it all but useless.”

“Thankfully, Bishop managed to find a set of replacement parts and equipment in a Storage Bay Area labeled ‘Bay 42’. I’m sending your squad in to collect those parts and bring them back here for repairs; failure is not an option.”

“You either bring back those parts- or we can kiss our asses at calling for reinforcements, or better yet rescue, goodbye.”

“Stay Frosty Marines, and get back here in one piece.”

-Lt. Scott Gorman

[Communication ended]

AWI Sharp Practice (2:00)

Rules: Sharp Practice
Scale: 28mm
Setting: American War of Independence
GM: Allen Hughes.

Come join us and learn the rules. Also if you know the rules, maybe come help us teach them.

4:00

Legions Imperialis Demo (4:00)

Rules: Legions Imperialis
Scale: 8mm
Setting: Science Fiction (Horus Heresy)
GM: Joshua Safin

Legions Imperialis is an 8mm miniatures game set in the far future of the 30th millennium covering a galactic civil war of a galaxy spanning empire set in the universe of Warhammer The Horus Heresy. Take command of entire companies of infantry, tanks, and great warmachines in large scale conflicts to destroy your foes and level cities. Will your leadership lead your army to glory or to ruin?

The demo game will be built around armies that will be provided. The matchup will be Space Marines versus Solar Auxilia with both having supporting elements of the grand warmachines of imperial knights and lesser titans.

6:00

Coffeyville Bank Robberries (6:00)

Rules: Gutshot
Scale: 28mm
Setting: Old West
Players: 5
GM: Rob Morse

On Wednesday October 5 1892 around 8:30 in the morning 5 members or the Dalton gang tried to Rob 2 banks in coffeyville Kansas. Each player will play a member of the gang ( so 5 players) They will fight against the historical programed town folk.

The Battle of Little Wooton (6:00)

Rules: Feudal Patrol
Scale:: 28mm
Setting: Medieval England
Players: 6
GM: David Wood

Both local noble families want to have control of the town when the case goes to the king’s court next month. Which one will succeed? Using a Cry Havoc scenario for a Feudal Patrol game

Battle For the Storm Zone: Clash of the Gate (6:00)

Rules: Void Admiral: A Space Combat Miniature Wargames
Scale: Capital spaceships
Setting: Science Fiction
Players: 6
GM: Hartsell McCulley

With the Wyvern System secured by the Kurak Alliance and the Ork horde scattered into the reaches of space for now. The Zenian League is bracing itself for further attacks in against the region they control. Even as they brace for that, the Directorate prepares their new secret weapon, a dimensional gate capable of sending their forces deep behind enemy lines to strike at vulnerable sectors. Their new offensive will come soon, only courage and grit of the defenders may be able to stop them from overwhelming the entire sector. Void Admiral is a miniatures agnostic game of fleet scale starship combat. Rules are easy to learn and anyone is welcome to jump in!

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If you’d like to run a game at a future games day, please e-mail Andy Cowell.